The follow up to the Development Process –Initiation post focuses on the creation of the learning originally investigated
during the first four steps of the process.
While not every project follows this process, I find that it includes
the primary elements necessary for a project.
Creation
Following the initiation stages, creation
focuses on the development of actual materials to create the final
product. After the work that was done
identifying the various aspects of the request in the first stage, creation
includes: Content Outline, Brainstorm, Editable Draft, and Final Product.
Content Outline
The first step of the creation phase is to
work with the identified SMEs to gather the appropriate materials. These materials can be existing eLearning
content or PowerPoint decks from previously held synchronous sessions, but most
likely they are a jumble of presentations that have been given to leadership or
decks that have been used to communicate with teams involved. Of course, this makes the assumption that
there are materials that exist and you aren’t working from scratch
Once you’ve gathered the materials from the
SMEs (or sat down with them long enough), you can begin taking their rough
material and making it into an outline.
The outline isn’t designed to be an outline of the finished product, but
rather an outline of the current content.
The outline serves the dual purpose of limiting the scope of what’s to
be included (through a confirmation with the identified stakeholders) as well
as ensuring that you understand the content well enough to organize it on
paper. Likely, you’ll identify many
questions and gaps in your knowledge that can be plugged before you get too far
into the process.
Brainstorm
Now that you’ve organized the content into a
readable format in order to limit the scope and ensure you understand it, it is
time to being brainstorming about the best way to deliver the material. Based on information gathered from the
initiation stage, you work with the stakeholders, designers, valued others, and
potentially even members of the potential audience group to think through how
the material can best be presented.
Similar to the Delivery Medium step, you can get an idea of what people
have been picturing by talking through the content, assessments, tracking, and
audience.
Based on your knowledge of learning delivery
and development as well as their knowledge of the material, you can ideate
about possible creative solutions used to convey the material. Having just gone through the Content Outline
stage, you’ll be able to identify with learners who knew nothing and need to
have a deep understanding of the content.
While the output of this stage is primarily
an agreement on ideas and concepts, it can be helpful to have everyone on the
same page as to what the final product will likely look like. For example, there’s a big difference between
a virtual synchronous class, a video, and an infographic. Not only can you get focused on a single
delivery medium, you can also ideate about the large, interactive elements
within that output.
Editable Draft
This is the part where people start arguing
about storyboards (ADDIE) versus rapid prototyping (SAM). However, we’ll focus on the desired outcome
and leave the defining of what gets us there to others. Ultimately, at the end of this step, you want
to have something to share with your stakeholders that is in as editable a
format as possible.
Typically, I create elements in Work, Excel,
and PowerPoint during this stage. While
I may do other work in Photoshop, Illustrator or Flash to showcase some of the
final look or functionality, I want to keep it simple to allow them to make
changes (or make them easily myself).
Exactly what is created here depends on the
output, but the focus is on communicating as clearly as possible. If there’s a script that needs to approved,
it can be written in Word, laid out in Excel, or included in the slide notes of
PowerPoint. To show the visual look and
feel of a module, PowerPoint can help walk them through. If you are using a rapid development tool,
you can get your deck pretty close to final as you ultimately will have to work
in PowerPoint before moving to Captivate or another tool. If you are creating an infographic, you can move
immediately to Illustrator, or you can use Excel to talk about the data,
including identifying what’s missing, in order to get buy-in that this is the
whole of what you need.
Once you have your materials in a format that
can be shared, they go through the approval and polishing that happens with the
stakeholders. You may have them do the
editing or collect their feedback and make the changes yourself – it’s up to
you. I find it greatly depends on the
type of stakeholder they have proven themselves to be during the process in
order to get feedback or approval from them as quickly as possible.
Final Product
Now that you have your different, approved assets
including scripts, look and feel, and organization, you can begin assembling
and massaging those into the final product.
Narration can be recorded, final visuals can be created, and everything
can be buttoned up into a final deliverable.
Likely there is some alpha and beta testing that occurs here before the
final delivery, but hopefully you have conveyed to the stakeholders that you
are merely looking for final approval or identification of things that are
wrong. This really isn’t the place to
discuss font sizes or other elements that will delay the final delivery.
This is a high level process, that has a bit
of inherent flexibility to ensure that it can adapt to the needs of the
development. Is it perfect? No.
For example, there’s a lot of overlap between the Delivery Medium stage
and the Brainstorming stage. However,
rarely is there a development cycle that is perfectly laid out either. Sometimes timelines dictate faster work,
sometimes SMEs aren’t invested in providing feedback, sometimes there are
others who work through the process with you (which can really be a blessing if
you can get them to knock out things like the content outline and get you started
on the right foot), but in general this process captures what I’ve found
helpful for successful development along the way.
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