There’s a lot of debate in the eLearning
field about storyboarding. Is it
valuable? Problematic? Unnecessary?
While there are benefits, it seems that for every person who swears by
detailed storyboarding, there is someone who is against it. It seems that much of the charge against
storyboarding surrounds the ideas posed by Michael Allen and the team at Allen
Interactions. Critical of storyboarding
because of it’s tendency to inspire linear eLearning as well as the fact that
it is too much unnecessary work, they view rapid development as more
beneficial.
So, which is right for you: storyboarding or
rapid development? Of course, there’s
always the option of none (or both) of the above.
Why Storyboard
Taking a step back, both proponents and
opponents of storyboarding can likely agree on the benefits of a
storyboard. Storyboarding helps to get
your ideas on paper. Once recorded, you
can communicate these ideas with others involved in the project in order to
hone the best product possible. SMEs,
reviewers, peers, and leaders can all benefit from this form of communication
and alignment that can happen early in a project, rather than waiting until a
finished product is available before reviewing.
Is this a storyboard?
Is what you are doing considered
storyboarding or rapid development?
Frankly, it doesn’t matter. As
long as what you are doing meets your communication, collaboration, and
approval needs, then it doesn’t matter what you call it. Some sort of document that allows people to
understand what the finished product is going to look like without the
investment of time into full development will suffice.
Just because you aren’t using a
multi-segmented document that is outside the development scope of your module
doesn’t mean that you aren’t storyboarding (or rapid prototyping). If you have a PowerPoint deck with images
similar to what your finished product will be with your narration in the slide
notes, and it meets your communication and collaboration needs, that’s all that
matters. Honestly, this is the sort of
storyboarding (or probably more accurately: rapid prototyping) I leverage
because it allows me to create the documents while staying within my typical
workflow for rapid development.
Initially working in PowerPoint allows me to refine there and easily
transition to Captivate when the time comes.
Getting Interactive
The Allen Interactions critique that
storyboarding naturally fits linear thinking is evident. Effort has to be made to design interactions
as a subset of the storyboard. This
works fairly easily for branching modules, but fully interactive, game-like
modules require a different type of design documentation and rapid prototyping
that help the others involved to understand what each component of the module
will do. One
possible way around this is to design interactive elements prior to
storyboarding the full module. When
thinking of the best way to present the information for learner retention,
interactive elements should be identified in order to ensure that their content
doesn’t get dumped into a linear knowledge dump. Rather, taking the key material and creating
interactive elements around it will allow the learner to work with, process,
and focus on this key information, leading to retention.
Is storyboarding or rapid prototyping
better? It depends on your
situation. As long as you have the
ability to understand, communicate, collaborate, and seek approval for the
content in some form before you are fully invested (heart, time, and money) in
the module, you are poised for success within your development process.
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